UX research is the systematic study of users, their needs, behaviours and context, to inform how products are designed. It combines methods such as interviews, usability testing, surveys and analytics.
Web accessibility is the practice of building websites and apps that people with disabilities can perceive, navigate and use. WCAG is the widely used standard that sets testable criteria for it.
A design system is a shared library of reusable interface components, design tokens and usage guidelines. Teams use it to build consistent, accessible products faster across screens and platforms.
Product discovery is the work of understanding user problems and testing possible solutions before committing to build them. It reduces the risk of shipping something nobody needs.
A proof of concept (PoC) is a small, focused experiment that shows whether a technical idea or approach is feasible. It comes before a team commits to building the thing properly.
A UI/UX designer shapes how a digital product works and looks, from user research and flows to the visual interface. UX covers experience and structure, UI the visual layer, and teams usually hire one before flows are built in code.
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